Gargantuan swarm of Medium humanoids, Any Alignment
Armor Class 18 (Thórakas (Breastplate))
Hit Points 240 (40d8 + 20)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Skills Intimidation +2, Perception +2
Senses Passive Perception 12
Languages Common Aeillan
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Military Unit. For every 60 hit points lost by the Bikontarcon of Aeillan Bannermen, it becomes capable of one fewer attack if it uses multiattack. 

Morale. For every 60 hit points by the Bikontarcon of Aeillan Bannermen, make a morale save against charisma (DC 12), it it fails the save, it becomes demoralized, and must, if possible, use either a disengage or dash action to attempt to flee from the battlefield. If it has 55 or fewer hitpoints, or it is demoralized when it fails a charisma save the Bikontarcon is destroyed. If the unit is demoralized it may attempt a DC 15 charisma save. If it succeeds, the it loses demoralized and may act normally. 

Martial Discipline. Due to the highly disciplined nature of the Aeillan Bannermen, it has advantage on morale saves as long as it has half or more of its hit points.

Tightly Packed. Due to the high density of the Bikontarcon, it has disadvantage on all saving throws against area attacks, and is vulnerable to damage caused by area attacks as long as it has 120 or more of its hit points. 

Aeillan Infantry Drill. As long as the Bikontarcon of Aeillan Bannermen has at least 120 hit points, it adds +2 to its proficiency modifier to attack rolls, and skill checks. Additionally, the Bikontarcon of Aeillan Bannermen, may, once per round add an additional 26 (4d8 + 8) damage to a successful attack of a kind used by the attack itself. 

Actions

Multiattack. The Bikontarcon of Aeillan Bannermen, make four attacks with their muskets, or four with their rapiers. 

Musket. Ranged Weapon Attack: +4 to hit, range 40/120ft., one target. Hit: 65 (10d10 + 10) piercing damage. 

Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 33 (5d8 + 10) piercing damage.

Fire for Effect. The Bikontarcon makes twice as many attacks with their muskets as it is currently capable of using with multiattack, but is unable to use their muskets until the end of their next turn.

Fire for Range. The Bikontarcon makes half as many attacks with their muskets as it is currently capable of using with multiattack (round down), but may attack attack at long range as if it were, short, or may triple their long range. The Bikontercon may only use this ability if they have at least 120 hit points remaining.

Description

In the Aeillan Poleis, the Aeillan Bannermen are seen as above the common Akritae. A professional, organized fighting force, the Aeillan Bannermen can be seen guarding extremely important places and persons, and are the primary soldiers on campaigns in Aeilla. 

This Bikontarcon, roughly 25 men and officers, in spite of its name, has taken to the field as musket armed troops. This means that they are equipped with a metal thórakas (breastplate), a musket, and a rapier for close defense.

Monster Tags: humanoidHuman

SomeGuy223

Comments

Posts Quoted:
Reply
Clear All Quotes