Large Dragon, Chaotic Neutral
Armor Class 18 (natural armor)
Hit Points 168 (16d10 + 80)
Speed 40 ft., fly 80 ft.
STR
10 (+0)
DEX
23 (+6)
CON
14 (+2)
INT
21 (+5)
WIS
11 (+0)
CHA
19 (+4)
Saving Throws DEX +9, CON +5, WIS +3, CHA +7
Skills Arcana +6, History +6, Perception +8, Stealth +4
Damage Immunities Cold
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 18
Languages Common, Draconic
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Actions

Multiattack. The owl dragon makes two attacks: one with its bite and two with its claws.

Beak. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (1d10 + 6) piercing damage.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Breath Weapons (Recharge 2-3). The dragon uses one of the following breath weapons.

Cold Breath. The dragon exhales an icy blast in a 30-foot cone out of its wings.Each creature in that area must make a DC 14 Constitution saving throw, taking 24 (6d8) cold damage on a failed save, or half as much damage on a successful one.

 

Lair and Lair Actions

A Owl Dragon’s Lair

It dwells in the deepest  icy forests, making it's lair at the    highest of mountain forest tops. though many are comfortable in  natural cave  complexes or abandoned mines.An abandoned mountaintop citadel or a remote tower raised by a long-dead wizard is the sort of lair that every owl dragon dreams of.

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects:

  • The dragon creates fog as if it had cast the fog cloud spell. The fog lasts until  the next round.
  • A blisteringly cold wind blows through the lair near the dragon. Each creature within 120 feet of the dragon must succeed on a DC 10 Constitution saving throw or take  1d10 cold damage. Gases and vapors are dispersed by the wind, and unprotected flames are extinguished. Protected flames, such as lanterns, have a 25 percent chance of being extinguished.

Regional Effects

The region containing a legendary silver dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects.

  • , the dragon can alter the weather in a 6-mile radius centered on its lair. The dragon doesn’t need to be outdoors; otherwise the effect is identical to the control weather spell.
  • Within 1 mile of the lair, creatures who cannot pass an  WIS check of  dc 15 or they fall asleep for 1d4 hours, they only make this check once per entering the lair if they leave and re-enter outside of the 24 hour grace period they  must   make the check again    
  • Given days or longer to work, the dragon can make clouds and fog within its lair as solid as stone, forming structures and other objects as it wishes.

If the dragon dies, changed weather reverts to normal, as described in the spell, and the other effects fade in 1d10 days.

Habitat: MountainUrban

989WorldOfThieves989