- Amphibious. The vodyanoy can breathe air and water.
- Innate Spellcasting. The vodyanoy's spellcasting ability is Wisdom (save DC 16). The vodyanoy can innately cast the following spells, requiring only verbal components:
- At will: druidcraft, shape water
- 3/day each: fog cloud, tidal wave
- 1/day: divination, watery sphere
Multiattack. The vodyanoy makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape STR DC 15). Until this grappled ends, the target is restrained and has a disadvantage on Strength checks and Strength saving throws, the vodyanoy tries to drown it, and the vodyanoy can't slam another target.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) bludgeoning damage.
Description
These strong creatures looked similar to umber hulks but had slimy green skin and webbed claws. Vodyanoi did not have the gaze attack of the umber hulk but could swim.
They attacked with their large and powerful claws, as well as their mandibles. Vodyanoi could summon up to a score of electric eels to assist them in combat.
Vodyanois were very territorial, attacking both creatures, as well as vessels, that crossed through their lands.
They were known to inhabit the fresh-water lakes in Chessenta,. In the Sea of Fallen Stars they were known to inhabit the abyssal plains of Serôs as well as the town of Lyrathil.







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