Gargantuan Dragon, Lawful Good
Armor Class 22 (natural armor)
Hit Points 487 (25d20 + 225)
Speed 40 ft., fly 80 ft., swim 40 ft.
STR
29 (+9)
DEX
10 (+0)
CON
28 (+9)
INT
18 (+4)
WIS
16 (+3)
CHA
24 (+7)
Saving Throws DEX +7, CON +16, WIS +10, CHA +14
Skills Arcana +11, History +11, Insight +0, Perception +16, Stealth +7
Damage Immunities Radiant
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 27
Languages Common, Draconic Draconic, Luari (Common), Romian or Soumi [Caphora Campaign Setting]
Challenge 23 (50,000 XP)
Proficiency Bonus +7
Traits

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage.

Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.

Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.

Slicing Breath. The dragon exhales a blast of metal blades in a 60-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 67 (15d8) slashing damage on a failed save, or half as much damage on a successful one.
Soothing Breath. The dragon exhales a pleasant-smelling gas in a 60-foot cone. Each creature in that area must succeed on a DC 24 Wisdom saving throw or be charmed for 1 minute. This effect ends for a creature if the creature takes damage from the same dragon. 
 

Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).

In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Description

Rose Gold Dragons are born with hot pink scales with lemon-yellow wing membranes, becoming more metallic as they age to rose gold with gold as adults and dull pink and brass toward the end of their lives. When born, their heads have 2 horns, but adult heads have a 4-horned crest, and their eyes begin red at birth and gradually fade to light pink as they age.

Lair and Lair Actions

A Rose Gold Dragon’s Lair

Rose gold dragons make their lairs in caves and mountains near northern waters, usually within a few miles of a humanoid settlement or highly traveled road.

Lair Actions

When fighting inside its lair, the ancient rose gold dragon can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), the adult rose gold dragon can take one lair action to cause one of the following effects:
  • The lair fills with an aura of brilliant color in a 30-foot-radius sphere centered on a point the dragon can see within 120 feet of it. All within must make a DC 20 Constitution save or be blinded until the end of the next round.
  • The lair fills with a cloud of gas in a 120' radius sphere around the dragon. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

Regional Effects

The region containing a legendary silver dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects.

  • Once per day, the dragon can alter the weather in a 6-mile radius centered on its lair. The dragon doesn’t need to be outdoors; otherwise the effect is identical to the control weather spell.
  • Flowering plants within 6 miles of the dragon's lair bloom year-round.
  • Within 1 mile of the lair, all creatures below their age of adulthood are protected as if a Protection from Evil and Good spell were cast upon them.

If the ancient rose gold dragon dies, the first two effects fade over the course of 3d10 days.

Habitat: ArcticCoastalUrban

doulos12

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