Gargantuan Monstrosity, Unaligned
Armor Class 15 (natural armor)
Hit Points 207 (18d12 + 90)
Speed 0 ft., swim 50 ft.
STR
27 (+8)
DEX
11 (+0)
CON
21 (+5)
INT
1 (-5)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws STR +12, WIS +4
Skills Perception +8
Damage Resistances Fire
Damage Immunities Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Frightened
Senses Blindsight 120 ft., Passive Perception 18
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Water Breathing. The shark can breathe only underwater.

Denticles. The abyssal shark's skin is covered in razor sharp, tooth-like scales. A creature that touches the abyssal shark or hits it with a melee attack while within 5 feet of it takes 6 (1d8+2) slashing damage.

Deep Sea Predator. Abyssal shark's have excellent senses and can detect and follow a blood trail in the water for great distances. They have expertise in perception. 

Actions

Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 28 (4d10 + 8) piercing damage.

Thrash (Recharge 6) On a successful bite the abyssal shark can thrash. The target of the bite must make a DC 20 strength saving throw or take an additional 42 (6d10+12) slashing damage on failed save or half as much damage on a successful one. All creatures within 15' of the target must make a DC 20 Dexterity saving throw, taking (4d10 + 8) bludgeoning damage and be knocked prone on a failed save, or half as much damage and not be knocked prone on a successful one.

Legendary Actions

Legendary Resistance (1/Day). If the abyssal shark fails a saving throw, it can choose to succeed instead.

Description

An abyssal shark is 50 feet long and normally found in deep abyss of the elemental Plane of Water. Utterly fearless, it preys on anything that crosses its path.

Monster Tags: Elemental

Habitat: Underwater

Olorin13

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