Medium Undead, Lawful Evil
Armor Class 20 (plate, shield)
Hit Points 248 (19d8 + 95)
Speed 30 ft.
STR
20 (+5)
DEX
11 (+0)
CON
20 (+5)
INT
12 (+1)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws DEX +6, WIS +9, CHA +10
Damage Resistances Cold, Necrotic, Poison
Damage Immunities Fire
Condition Immunities Exhaustion, Frightened, Poisoned
Senses Darkvision 120 ft., Passive Perception 13
Languages Abyssal, Celestial, Common, Elvish, Undercommon
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Greater Steed. If Bhaal isn’t mounted, he can use a bonus action to magically teleport onto Eversmoke, provided Bhaal and Eversmoke are on the same plane of existence. When he teleports, Bhaal appears astride Eversmoke, along with any equipment he is wearing or carrying. While mounted and not incapacitated, Bhaal can’t be surprised, and both he and Eversmoke have advantage on Dexterity saving throws. Bhaal and Eversmoke share a health pool, and Bhaal can choose to force an attack on Eversmoke to target him instead.

Magic Resistance. Bhaal has advantage on saving throws against spells and other magical effects.

Spellcasting. Bhaal is a 19th-level spellcaster. His spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). He has the following paladin spells prepared:

1st level (4 slots): hellish rebuke, compelled duel, searing smite

2nd level (3 slots): hold person, branding smite

3rd level (3 slots): dispel magic, protection from energy

4th level (2 slots): banishment, find greater steed

5th level (2 slots): destructive wave (necrotic)

Actions

Multiattack. Bhaal makes three attacks with Tloques the Returned and can use a bonus action to make Eversmoke use his Hooves attack or take a different action.

Tloques the Returned. Melee or Ranged Weapon Attack: +13 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (1d8 + 7) slashing damage, or 12 (1d10 + 7) slashing damage if used with two hands. Bhaal can also expend a spell slot to deal extra damage, dealing 2d8 fire damage for a 1st level slot, plus an additional 1d8 for each level of the slot above 1st.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.

CheesyGMing

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