Large Aberration, Neutral Evil
Armor Class 15 Natural Armor
Hit Points 450 (50d10)
Speed 40 ft., walk 5 ft.
STR
16 (+3)
DEX
10 (+0)
CON
16 (+3)
INT
8 (-1)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws WIS +9, CHA +9
Senses Darkvision 120, Passive Perception 15
Languages Understands the languages of its victims
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Blind Song. All hostile creatures that can hear the Hydra sing must make a DC15 Wisdom saving throw at the start of their turn. If the Hydra sings with more than one head, all hostile creatures must subtract 1d4 from their saving throw. On a failure, the creature forgets the Hydra is there.

 

Actions

Multiattack. The Hydra can use a claw attack and a bite attack on its turn.

Bite. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 9 (1d10+3) piercing damage. 

Claws. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d8+3) slashing damage. If the Hydra succeeds on a claw attack, it can choose to grapple the target instead of dealing damage. (The hydra can only grapple one creature at a time and cannot use its claw attack while grappling a creature.)

Sing. The Hydra can use a bonus action to stop singing or to start its song with an additional head.

Regrowth. The Hydra can use a bonus action to begin regrowing a head that has died. It takes three Regrowth bonus actions to fully regrow a head. It regains 20 hit points each time it uses Regrowth.

Reactions

Multireact. The Hydra can make two reactions per round as long as it has three or more heads.

Wail. After taking damage, the Hydra can use a reaction to wail. Creatures within 5ft of the Hydra when it wails take 2d4 psychic damage.

Description

Physically, the false hydra resembles a “mundane” hydra in a superficial way but is a creature altogether far more disquieting and sinister. It has pallid nearly white skin, and while it has multiple long-necked heads like a hydra, each head is uncannily humanoid in shape with savage teeth and blackened pits in place of eyes. It prefers to spend its time mostly underground, so the first and often only time it is observed is as a single white humanoid head snaking up from the ground and dragging its victim underground to be devoured. 

Hit Points 150 + 100 / additional head

***Not my Creation***

Habitat: Urban

AdvisoryAbyss

Comments

Posts Quoted:
Reply
Clear All Quotes