Large Plant, Unaligned
Armor Class 16 Natural armor
Hit Points 40 (9d10 - 9)
Speed 0 ft., fly 40 ft.
STR
18 (+4)
DEX
14 (+2)
CON
8 (-1)
INT
12 (+1)
WIS
14 (+2)
CHA
3 (-4)
Skills Perception +4, Stealth +4
Senses Darkvision 120 ft., Passive Perception 14
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Carrier. The wisp's speed isn't halved when it moves a creature it is grappling.

Flyby. The wisp doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Actions

Constrict. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the Wisp can't constrict another target.

Description

Vine Wisps are creatures born through arcane magic, animated to serve the needs of a powerful wizard. They are generally used to assassinate targets by grabbing hold of a creature and then flying that creature high into the air, where they are then dropped to
their death.
After a Vine Wisp completes its duty, it mindlessly wanders to countryside and forests, not interacting with other creatures unless that creature interacts with them.

Previous Versions

Name Date Modified Views Adds Version Actions
10/11/2020 6:26:38 PM
0
0
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Coming Soon
4/1/2022 7:25:57 PM
25
20
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Coming Soon

Habitat: Forest

KFblade

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