Ball. When the S.A.S. believes itself to be in danger and unable to resolve the problem, it can curl up into a ball, wrapping its layers of armor around itself. It gains immunity to all attacks. It takes 1d4 -2 rounds to curl itself up in this way.
Blind. When the S.A.S. wants to escape a situation, or warn it's creator, it can flash a bright light from its head, blinding every non-construct within sight.
The S.A.S. can make two melee attacks or one breath attack.
Fire breath. The S.A.S. breathes in a 10-foot cone, dealing 1d6 +4 fire damage.
Lightning breath. The S.A.S. breathes in a 10-foot cone, dealing 1d6 +4 lightning damage.
Cold breath. The S.A.S. breathes in a 10-foot cone, dealing 1d6 +4 cold damage.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 6 (2d4 +4) [bludgeoning] damage.
Appendage: Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 9 (2d6 +6) [piercing] damage.
Description
The Small Armored Servant, (S.A.S.) is a small construct that is created solely to follow orders. Whoever creates the servant has it's utmost loyalty, but the S.A.S. will stop following orders if it senses that its life is in danger. Extremely intelligent, this creature would rather hide and set a trap than engage in a battle. It can use its two appendages to grab an object, climb, or do any action a human could do.
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