Lightning Body. A creature that touches the anchorite or hits it with a melee attack while within 5 feet of it takes 3 (1d6) lightning damage.
Innate Spellcasting. The anchorite’s innate spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells, requiring no material components:
2/day: thunderwave (2d8 damage)
Death Burst. When the anchorite dies, it explodes in a burst of energy. Each creature within 10 feet of the anchorite must succeed on a DC 12 Dexterity saving throw or take 9 (2d8) lightning damage.
Lightning Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage and 3 (1d6) lightning damage.
Zap. Ranged Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 7 (2d6) lightning damage.
Description
These creatures are only summoned by high ranking Blood Anchorites of Talos, and do the bidding of their summoner until dispelled or killed. These creatures are made of powerful lightning energy and are very dangerous.
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