Medium Elemental, Neutral Evil
Armor Class 13
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
14 (+2)
INT
9 (-1)
WIS
15 (+2)
CHA
12 (+1)
Damage Resistances Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Lightning, Poison
Senses Darkvision 60 ft., Passive Perception 12
Languages Auran Understands but cannot speak the languages known by its summoner
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Lightning Body.  A creature that touches the anchorite or hits it with a melee attack while within 5 feet of it takes 3 (1d6) lightning damage. 

 

Innate Spellcasting. The anchorite’s innate spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells, requiring no material components:

2/day: thunderwave (2d8 damage)

 

Death Burst. When the anchorite dies, it explodes in a burst of energy. Each creature within 10 feet of the anchorite must succeed on a DC 12 Dexterity saving throw or take 9 (2d8) lightning damage.

Actions

Lightning Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage and 3 (1d6) lightning damage.

Zap. Ranged Weapon Attack: +5 to hit, reach 15 ft., one target. Hit:  7 (2d6) lightning damage.

Description

These creatures are only summoned by high ranking Blood Anchorites of Talos, and do the bidding of their summoner until dispelled or killed. These creatures are made of powerful lightning energy and are very dangerous.

Ryzen

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