Small Beast, Unaligned
Armor Class 12
Hit Points 10 (3d4 + 3)
Speed 20 ft., climb 20 ft., fly 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
6 (-2)
WIS
14 (+2)
CHA
6 (-2)
Skills Acrobatics +4, Insight +4, Perception +4, Stealth +4
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Poisoned
Senses Passive Perception 14
Languages Celestial, Common but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The flying monkey has advantage on an attack roll against a creature if at least one of the flying monkey's allies is within 5 feet of the creature and the ally isn't incapacitated.

Magic Resistance. The flying monkey has advantage on Saving Throws against Spells and other magical effects.

Actions

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4-1) piercing damage.

Healing Touch (1/day). The flying monkey touches another creature. The target magically regains 1d4+2 hit points and is cured from the poisoned condition. 

Invisibility. The flying monkey magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the flying monkey wears or carries is invisible with it.

Habitat: Forest

XMPrime

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