Small swarm of Tiny beasts, Any Evil Alignment
Armor Class 14 Natuaral armour
Hit Points 35 (3d8 + 5)
Speed 30 ft.
STR
8 (-1)
DEX
13 (+1)
CON
12 (+1)
INT
4 (-3)
WIS
6 (-2)
CHA
10 (+0)
Saving Throws DEX +3, CON +3
Skills Stealth +5, Survival +4
Damage Resistances Necrotic
Damage Immunities Poison, Psychic
Senses Blindsight 40ft, Passive Perception 8
Languages None
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the swarm to 0 hit points, it must make a Constitution saving throw with a DC of 10 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 10 hit point instead.

Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can’t regain hit points or gain temporary hit points.

Actions

Flurry Of Peck. peck: +6/+3to hit, reach 5 ft., 1 target. Hit:  8 (11d4 -4 ) / 4 (5d4-2 ) Piercing damage and has to make an 11 DC Con save on a failure the target take 4d6 / 2d6 poison damage and becomes infected with zombie-ism. If below 10 hit points use the second damages.

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs 2 Actions). Super peck +3, 5ft, 1target, Hit 3 (3d4 - 1) Piercing damage

.

Description

Literally dead pigeons.

Previous Versions

Name Date Modified Views Adds Version Actions
11/4/2020 4:45:18 PM
39
1
5
Coming Soon

Monster Tags: Misc Creatureundead

Habitat: ForestGrasslandUrban

Fearheads

Comments

Posts Quoted:
Reply
Clear All Quotes