Reckless. At the start of its turn, the accursed can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Claw. The elf is stuck in a savage frenzy and can attack many times, swinging its arms wildly to draw blood. 3d4 slashing +1 1d4 psychic. 5ft range
Bite. The elf sinks its teeth into the largest enemy within 5 ft. It does 1d6 damage and the player must roll a 14+ dex save to get it off, if not you take 1d4 damage each turn and cannot move. Elf has advantage on claw attack on it's turn if still attached. 5ft
Description
Formerly elves the run and shriek wildly, thirsting for the blood of humanoids. They wear fine robes shredded to ribbons, and are often beaten harshly because of the environment giving them varied health. They don't need, being sustained by their curse, but they do anyway as hunger consumes any rational thought. You can bring them back to their past self temporarily by using the give life spell, restoring humanity to eventually be consumed again.
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