Armor Class
12
Hit Points
16
(3d8 + 3)
Speed
40 ft.
STR
14
(+2)
DEX
14
(+2)
CON
12
(+1)
INT
4
(-3)
WIS
12
(+1)
CHA
10
(+0)
Skills
Perception +3, Stealth +6
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks while in Dim Light or Darkness
Senses
Darkvision 60 ft., Passive Perception 13
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Ethereal Awareness. The shadow mastiff can see ethereal creatures and objects.
Keen Hearing and Smell. The shadow mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Sunlight Weakness. While in bright light created by sunlight, the shadow mastiff has disadvantage on attack rolls, ability checks, and saving throws.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
Description
These black hounds of the Shadowfell move invisibly through the shadows, always on the hunt. In gloomy places where the veil between the Shadowfell and the Material Plane is thinnest, they can cross over into the dark realms of the world.
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