Armor Class
16
Plate
Hit Points
73
(9d8 + 41)
Speed
20 ft.
STR
14
(+2)
DEX
13
(+1)
CON
16
(+3)
INT
17
(+3)
WIS
13
(+1)
CHA
21
(+5)
Senses
Passive Perception 25
Languages
--
Challenge
10 (5,900 XP)
Proficiency Bonus
+4
Actions
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: # (1d6 + 3) slashing damage.
Bite. Melee Weapon Attack: +5 to hit, range 5 ft., 1 target. Hit: # (1d8 + 5) piercing damage.
Reactions
Recoil. The Yrevocer recoils into a ball and all damage is deflected back at the damage dealer. The dealer must succeed on a DC 13 saving throw or take full damage regardless of armor, magic shields, etc.
Description
The Yrevocer is a massive creature with a tough outer shell that protects it when it rolls into a ball. It has a giant hole in its head with rows of sharp teeth. Tentacles extend from its head and it uses these tentacles to grapple its prey and pull the prey to its mouth. The Yrervocer has 8 legs and 2 hands that it uses primarily for transportation.
Comments