Large Undead, Chaotic Evil
Armor Class 15 (Natural Armor)
Hit Points 45 (6d10 + 12)
Speed 50 ft.
STR
17 (+3)
DEX
20 (+5)
CON
15 (+2)
INT
7 (-2)
WIS
12 (+1)
CHA
7 (-2)
Skills Acrobatics +7, Perception +3, Stealth +7
Damage Vulnerabilities Radiant
Damage Resistances Acid, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 13
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Incorporeal Movement. The wolf can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Terrifying Howl (Recharge 5-6). The wolf emits a terrible howl audible within 150 feet. Creatures within 30 feet of the wolf must succeed on a DC 12 Wisdom saving throw or become stunned until the end of the wolf’s next turn.

Previous Versions

Name Date Modified Views Adds Version Actions
11/20/2020 8:25:01 PM
8
0
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Coming Soon
11/24/2020 9:21:52 PM
8
0
--
Coming Soon

Monster Tags: undead

Habitat: ForestGrasslandHillSwamp

DaemonSultan

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