Undead Fortitude. If damage reduces the Abyssal Exalted Ghoul to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the Abyssal Exalted Ghoul drops to 1 hit point instead.
Pack Tactics. The Abyssal Exalted Ghoul has advantage on an attack roll against a creature if at least one of the Abyssal Exalted Ghoul's allies is within 5 feet of the creature and the ally isn't incapacitated.
Presence of Stench. When any creature that isn’t a demon starts its turn within 30 feet one or more Abyssal Exalted Ghoul, that creature must succeed on a DC 12 Constitution saving throw or take 1d4 necrotic damage plus 1 necrotic damage for each Abyssal Exalted Ghoul within 30 feet of it.
Multiattack. The Abyssal Exalted Ghoul makes two attacks: one with its claw and one with a bite.
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage and 6 (1d6+2) fire damage due to internal abyssal flames
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage and 5 (1d4+2) poison damage. If the target is a creature other than an elf or undead, it must succeed on a DC 12 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Description
With their razor-sharp teeth and jagged claws, ghouls roam the night in packs, driven by an insatiable hunger for humanoid flesh. These ghouls have fed on abyssal touched creatures and/or live next to an open portal to the Nine Hells where the continual energy that corrupts the nearby land has also infect these undead creatures. Either way these ghouls have been bolster by the Abyssal energy that now allow the hellfire to burn within their persons. This hellfire natural drives the evolution of these ghouls to becoming a powerful twisted ghast outside of the Abyss. See. Infernal Corrupted Ghast
Ghouls roam the night in packs, driven by an insatiable hunger for humanoid flesh.
Devourers of Flesh. Like maggots or carrion beetles, ghouls thrive in places rank with decay and death. A ghoul haunts a place where it can gorge on dead flesh and decomposing organs. When it can’t feed on the dead, it pursues living creatures and attempts to make corpses of them. Though they gain no nourishment from the corpses they devour, ghouls are driven by an unending hunger that compels them to consume. A ghoul’s undead flesh never rots, and this monster can persist in a crypt or tomb for untold ages without feeding.
Abyssal Origins. Ghouls trace their origins to the Abyss. Doresain, the first of their kind, was an elf worshiper of Orcus. Turning against his own people, he feasted on humanoid flesh to honor the Demon Prince of Undeath. As a reward for his service, Orcus transformed Doresain into the first ghoul. Doresain served Orcus faithfully in the Abyss, creating ghouls from the demon lord’s other servants until an incursion by Yeenoghu, the demonic Gnoll Lord, robbed Doresain of his abyssal domain. When Orcus would not intervene on his behalf, Doresain turned to the elf gods for salvation, and they took pity on him and helped him escape certain destruction. Since then, elves have been immune to the ghouls’ paralytic touch.
Ghasts. Orcus sometimes infuses a ghoul with a stronger dose of abyssal energy, making a ghast. Whereas ghouls are little more than savage beasts, a ghast is cunning and can inspire a pack of ghouls to follow its commands. These Abyssal Exalted Ghouls are typically how Ghast can unnatural occur outside of Orcus's influence.