Large Undead, Chaotic Neutral
Armor Class 15 Magic Armor
Hit Points 75 (10d10 + 4)
Speed 30 ft.
STR
13 (+1)
DEX
16 (+3)
CON
11 (+0)
INT
16 (+3)
WIS
12 (+1)
CHA
14 (+2)
Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages All Understands and speaks all languages it knew in life.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Death Sword. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) Slashing damage. If it successfully hits the target, they must make a DC 18 Con Save or be knocked prone. When they are prone, after every round they will take 1 Psychological damage, 1 Cold damage, 1 Fire damage, 1 Force damage and 1 Necrotic Damage. Once their hit points reach 0, they will be controlled by Adran

Necrotic Beam. Ranged Weapon Attack: +4 to hit, range 20/120 ft., one target. Hit: 10 (1d12 + 4) Necrotic damage.

Combust. Magic Attack: Range 80 ft., multiple targets. Hit: 30 (3d12) Fire damage. When Adran's hit points reach 0, he will spontaneously combust as a last resort to kill everyone including himself.

Lair and Lair Actions

He lives in a Dungeon underground.

Monster Tags: Demon

Habitat: Forest

Iwishihadtherulebook

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