Armor Class
15
Magic Armor
Hit Points
75
(10d10 + 4)
Speed
30 ft.
STR
13
(+1)
DEX
16
(+3)
CON
11
(+0)
INT
16
(+3)
WIS
12
(+1)
CHA
14
(+2)
Damage Vulnerabilities
Bludgeoning
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 9
Languages
All Understands and speaks all languages it knew in life.
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Actions
Death Sword. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) Slashing damage. If it successfully hits the target, they must make a DC 18 Con Save or be knocked prone. When they are prone, after every round they will take 1 Psychological damage, 1 Cold damage, 1 Fire damage, 1 Force damage and 1 Necrotic Damage. Once their hit points reach 0, they will be controlled by Adran
Necrotic Beam. Ranged Weapon Attack: +4 to hit, range 20/120 ft., one target. Hit: 10 (1d12 + 4) Necrotic damage.
Combust. Magic Attack: Range 80 ft., multiple targets. Hit: 30 (3d12) Fire damage. When Adran's hit points reach 0, he will spontaneously combust as a last resort to kill everyone including himself.
Lair and Lair Actions
He lives in a Dungeon underground.
very fun monster to use