Large Elemental, Chaotic Evil
Armor Class 16
Hit Points 130 (12d10 + 25)
Speed 0 ft., fly 90 ft.
STR
14 (+2)
DEX
22 (+6)
CON
15 (+2)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Damage Resistances Cold, Force; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 60 ft, Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Void Form. The elemental can enter a hostile creature's space and stop there. Any creature that starts its turn in the same space as the elemental takes 2 (1d4) cold damage. It can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) cold damage.

Black Hole (Recharge 6). The elemental creates a black hole within 20 feet of it. Each creature within 10 feet of the black hole must make a DC 15 Strength saving throw. On a failure, a target takes 14 (4d8) force damage and is sucked 5 feet toward the black hole and is knocked prone.

If the saving throw is successful, the target takes half the bludgeoning damage and isn't sucked and nockedprone.

Description

A void elemental is defined by the lack of light.

Habitat: Underdark

llamaDM

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