Medium Humanoid (Angel), Any Chaotic Alignment
Armor Class 17 Natural Armor
Hit Points 113 (14d12 + 24)
Speed
STR
22 (+6)
DEX
14 (+2)
CON
13 (+1)
INT
12 (+1)
WIS
8 (-1)
CHA
26 (+8)
Saving Throws CON +4
Damage Vulnerabilities Piercing
Damage Resistances Cold
Condition Immunities Restrained
Senses Passive Perception 12
Languages Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Multi Attack. Adam Sandler is a beast. Even if he couldn't do two attacks, he still would do two attacks. We are safer to not aggregate the beast.

Golf Club. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 23 (7d6 + 6) [bludgeoning] damage. 

Arrow Roulette. RangedWeapon Attack: +4 to hit, range 5/40 ft., one target. Hit: 43 (8d10 + 9) [piercing] damage.

Reactions

Click. Adam Sandler has a 1/6 (16.6) chance to avoid a melee attack, and a 1/3 (33.3) chance to avoid a melee attack. When this reaction is used, Adam seamlessly teleports five feet to either the left or right of him.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Adam Sandler, born for greatness yet turning for madness, has come from dimension to dimension searching for a battle that he could feel a challenge in. Searching for heroes to best him in battle, for his great strength along side Click has given no proper opposition.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: humanoid

Xeno_Dust03

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