Large Undead, Neutral Evil
Armor Class 15 (natural armor)
Hit Points 65 (9d10 + 28)
Speed 40 ft., burrow 20 ft.
STR
20 (+5)
DEX
12 (+1)
CON
17 (+3)
INT
3 (-4)
WIS
14 (+2)
CHA
7 (-2)
Saving Throws STR +7, CON +5
Skills Perception +3
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 13
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Keen Sight and Smell. The zombie badger has advantage on Wisdom (Perception) checks that rely on sight or smell.

Repulsive Stench. Any creature beginning their turn or entering a 15 ft. radius of the zombie badger must make a [ability]Constitrution[/ability] Saving Throw (DC 13) or become Poisoned for one hour.  Once a creature has passed this check, they are immune to the stench for the next 24 hours.

Actions

Multiattack. The zombie badger makes two attacks: one with its tail and one with its claws.

Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 10 (1d10 + 5) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Description

A monstrous perversion of nature occurs when a badger scavenges on the flesh of the dead.  It swells in size and develops an unending hunger for the flesh of both the undead and the living.  One of the few predators that undead creatures fear themselves.

Baldrick86

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