Large Beast, Unaligned
Armor Class 15 (natural)
Hit Points 68 (8d10 + 24)
Speed 30 ft.
STR
16 (+3)
DEX
16 (+3)
CON
17 (+3)
INT
3 (-4)
WIS
10 (+0)
CHA
5 (-3)
Senses Passive Perception 10
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Hold Breath. The young wakewyrm can hold its breath for 1 hour.

Plaintive Cry. The young wakewyrm can spend a bonus action to call for its mother. As long as its mother is within 150 feet, and can hear its young, the mother can spend its reaction to move up to its speed toward the young wakewyrm.

Actions

Multiattack. The young wakewyrm makes two bite attacks.

Bite. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6+3) piercing damage.

Description

Wakewyrms are massive reptiles that have aspects of both snakes and eels. On rare occasions they’ve been spotted close to the shores of the Talongrip Coast, though many are quick to dismiss these accounts. Their name originates from the powerful tidal waves their bodies cause, which pose a considerable threat to nearby vessels.

Habitat: Coastal

Faeldray

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