Gargantuan Dragon, Chaotic Evil
Armor Class 24 (natural armor)
Hit Points 1000 (50d20)
Speed 40 ft., climb 40 ft., fly 80 ft.
STR
30 (+10)
DEX
10 (+0)
CON
30 (+10)
INT
22 (+6)
WIS
15 (+2)
CHA
26 (+8)
Saving Throws DEX +9, CON +19, WIS +11, CHA +17
Skills Perception +16, Stealth +7
Damage Immunities Fire
Condition Immunities Charmed, Prone
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 30
Languages Abyssal, Common, Draconic, Infernal
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage.

Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage. 2d6 fire damage

Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Lava Breath (Recharge 5–6). The dragon exhales lava in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one. Lava burns and destroys objects and plants in the area.

Reactions

Lava Shell- The dragon can use it's reaction to cocoon itself in hardened magma until it's next turn. The magma shell has 60 hit points and can be destroyed any remaining hit points of the shell are healed into the dragon

 

 

 

Legendary Actions

The dragon can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Ash Cloud ( costs 3 actions) The dragon releases a volcanic ash cloud over a large area each creature within 60 feet of the dragon must make a DC 22 constitution saving throw or take 2d10 +10 fire damage and be stunned (coughing).

Mythic Actions

Falling debris (recharge 6) the dragon roars and debris come from it's back hitting anything within 30 ft of the dragon. Any creature within 30ft must make a Dexterity saving throw DC 24. Take half damage on a save. On a failure each creature is dealt 4d8 fire damage and 4d8 force damage and falls prone.

Description

Volcanic dragons have skin made of barely cooled molten rock. Cracks in their skin large and small show off the dragon’s glowing lava insides, which grow brighter as the dragon becomes more agitated. Heat and embers radiate from the dragon’s form and getting too close can result in a toxic death before the dragon ever lays claws onto a victim. A dry heat wave heralds the volcanic dragon’s approach

Lair and Lair Actions

A Volcanic Dragon’s Lair

Volcanic dragons tend to create lairs in their namesake. Since many volcano lairs are occupied by red dragons, volcanic dragons do not build their own, but rather siege the lair of a red dragon, kill the host, and claim the volcano as their own.

Volcanic dragons do make modifications to their stolen homes. They open cracks in the walls of the tunnels, allowing even more lava and noxious fumes inside to make the place habitable only by creatures who fear neither fire nor poison. Pieces of the defeated red dragon’s corpse are mounted here and there as a show of the volcanic dragon’s dominance.

Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:

  • Magma erupts from a point on the ground the dragon can see within 120 feet of it, creating a 20-foot-high, 5-foot-radius geyser. Each creature in the geyser’s area must make a DC 15 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
  • A tremor shakes the lair in a 60-foot radius around the dragon. Each creature other than the dragon on the ground in that area must succeed on a DC 15 Dexterity saving throw or be knocked prone.
  • Volcanic gases form a cloud in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The sphere spreads around corners, and its area is lightly obscured. It lasts until initiative count 20 on the next round. Each creature that starts its turn in the cloud must succeed on a DC 13 Constitution saving throw or be poisoned until the end of its turn. While poisoned in this way, a creature is incapacitated.

Regional Effects

The region containing a legendary red dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:

  • Small earthquakes are common within 6 miles of the dragon’s lair.
  • Water sources within 1 mile of the lair are supernaturally warm and tainted by sulfur.
  • Rocky fissures within 1 mile of the dragon’s lair form portals to the Elemental Plane of Fire, allowing creatures of elemental fire into the world to dwell nearby.

If the dragon dies, these effects fade over the course of 1d10 days.

Previous Versions

Name Date Modified Views Adds Version Actions
12/9/2020 2:45:22 PM
3
1
5e
Coming Soon
12/9/2020 2:47:41 PM
2
1
--
Coming Soon

Habitat: HillMountain

Ashur82896

Comments

Posts Quoted:
Reply
Clear All Quotes