Huge Construct, Unaligned
Armor Class 18 Natural armor
Hit Points 306 (17d12 + 102)
Speed
STR
30 (+10)
DEX
11 (+0)
CON
1 (-5)
INT
1 (-5)
WIS
11 (+0)
CHA
1 (-5)
Saving Throws STR +18
Damage Immunities Bludgeoning, Cold, Fire, Slashing
Condition Immunities Charmed, Frightened, Petrified, Poisoned, Unconscious
Senses Passive Perception 15
Languages --
Challenge 27 (105,000 XP)
Proficiency Bonus +8
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Action Name. Chain retraction: retracts the chain attached to the mace (can only be used after ranged attack) 

Action Melee Attack. Mace attack: +5 to hit, reach 15 ft., 1 target. Hit: (3d8 + 10) bludgeoning damage. 

Action Ranged Attack. Ranged mace attack: +5 to hit, range #/30 ft., 1 target. Hit: (3d8 + 10) bludgeoning damage.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A huge black construct with a large mace where it's right hand would be, glowing bright green eyes, horns on it's head and it cannot speak  

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

RagenRaptor