Medium unknown, Neutral Evil
Armor Class 16 Natural Armor
Hit Points 53 (5d8 + 25)
Speed 40 ft., climb 40 ft.
STR
9 (-1)
DEX
19 (+4)
CON
16 (+3)
INT
9 (-1)
WIS
11 (+0)
CHA
16 (+3)
Saving Throws DEX +6, INT +1
Skills Stealth +10
Senses Passive Perception 13
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Sanity. Wisdom 14 (1d6)

Spider Climb. The zergling can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Furtive. The zergling has advantage on hide checks.

Agile. The zergling can make the Dash, Disengage, Bite or Hide action as a bonus action on each of its turns.

Sneak Attack. Once per turn, the zergling can deal an extra 3d6 damage to one creature if it have advantage on the Attack roll or it has an ally within 5 feet of its target.

Actions

Hook. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:  7 (1d6 + 4) slashing damage. 

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:  3 (1d6) piercing damage. 

Reactions

Block. Gain +5CA for the round (3/Day).

Dodge. Reduce the damage taken to 1/2.

ThunderJackbr

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