Huge swarm of Medium undead, Unaligned
Armor Class 5 Natural
Hit Points 1000 (100d20)
Speed 10 ft.
STR
23 (+6)
DEX
6 (-2)
CON
20 (+5)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Damage Vulnerabilities Bludgeoning, Fire, Radiant
Damage Immunities Necrotic
Senses Passive Perception 8
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Actions

Relentless. On it's turn the Large Zombie Hoard may sacrifice 100HP to perform one of the following actions.

  • Spawn. 1D6 Regular Zombies within it's space.
  • Ravage. By sacrificing their numbers they can lift or break objects in their path with a strength check.
  • Trample. Perform a Melee attack on each entity within it's reach.

. Melee Attack: +5 to hit, reach 5 ft., 1 target. Hit: # (1d8 + 9) bludgeoning damage.

Reactions

Grapple. When a creature starts a movement on their turn, or enters the Hoard on their turn, the Hoard may attempt a Grapple to restrain said target. If the grapple fails the target is not restrained, movement within the hoard is difficult terrain.

Disperse. On recieving non-magical damage from that reduces the Hoard to under 200hp, Spawn one Small Zombie Hoard, the Large hoard is Destroyed and the effects of the Lair cancelled. Any Beholder Zombies still in play from the Lair remain in play.

Legendary Actions

 

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

An extremely large Mobile Hoard of Zombies

The sheer press of Zombies in this area has formed a Mobile Lair, Large Zombie hoards largely resemble a Crowd at a concert or event but the smell of rotting flesh and the overall hive mind grants the Hoard several benefits. There are at least 50 zombies in this hoard and they are hostile.

Lair and Lair Actions

The sheer press of Zombies in this area has formed a Lair, Large Zombie hoards largely resemble a Crowd at a concert or event but the smell of rotting flesh and the overall hive mind grants the Hoard several benefits. The location of a Large Hoard classifies as a Lair

Zombie Lord. On initiative count 20,  the Zombie Hoard may spawn a single Beholder Zombie, the hoard will follow direction from the beholder. Occurs once Only. The Beholder Zombie rolls for initiative, the beholder zombie may traverse the space occupied by the Hoard as normal terrain (the zombies move to let it pass).

Extreme Stench. On initiative count 12 (ties) the extreme smell of the Large Hoard causes anyone within a 30ft radius to roll a DC12 constitution Saving throw, or endure stomach sickening nausea that leaves them stunned for one round.

The Effect of the Zombie Hoard

Join Us. The space occupied by a Large Zombie Hoard has an overwhelming stench and oppressing feel. When entering the hoard's lair creatures must roll a constitution saving throw, DC10.  On a fail: the players becomes poisoned for 2 hours. On a successful roll they are not poisoned.

All effect vanish once the hoard's damage causes it to break up.

Monster Tags: undead

Habitat: Underdark

Wildwinni

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