Medium Humanoid (Dwarf), Unaligned
Armor Class 15 Skin
Hit Points 22 (5d6 + 4)
Speed 20 ft.
STR
16 (+3)
DEX
13 (+1)
CON
18 (+4)
INT
5 (-3)
WIS
5 (-3)
CHA
1 (-5)
Saving Throws STR +5, CON +6
Skills Intimidation +16
Damage Resistances Slashing
Condition Immunities Charmed, Frightened
Senses Darkvision Gets an additional +30ft , Passive Perception 10
Languages Dwarvish Very broken Broken Dwarven
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Rough Skin - Adds 1 to AC and is resistant to slashing damage.

Skin Healing - Open wounds heal faster 

cut - 1 round

gash - 2 rounds

Iron Fist - unarmed attacks get + 3 to hit and damage

Extra Dark Vision - See's up to 90ft in the Dark

Extreme Light Sensitivity - Blinded in direct sunlight or bright light

 

 

Actions

Double Fist Smash - When a Abomination(Dwarf) swings with it fist together is get an addition +1 to hit and +4(2d8) damage

Punch. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 6 (3d6 + 3) [Bludgeoning] damage. 

Tree Branch. Melee Weapon Attack: +1 to hit, reach 10 ft., 1 target. Hit: 5 (2d8) [Bludgeoning] damage.

Description

Dwarf Abominations are a dwarven offspring with both parents being an offspring of deities. Dwarf Abominations are casted out of the underground cities of dwarf and are the most common abominations. They have tough skin that has a healing agent that prevents it from bleeding to long. They are very feral and will attack anything that moves. They mostly travel alone and stay close to the hills that lead to the dwarven cities. They do however at times get together and form groups of 3 to 4.

Lair and Lair Actions

Hills and mountains of the Olympica volcanos and shores. 

Monster Tags: dwarf

Habitat: HillMountain

Black_Dragon_120

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