Rough Skin - Adds 1 to AC and is resistant to slashing damage.
Skin Healing - Open wounds heal faster
cut - 1 round
gash - 2 rounds
Iron Fist - unarmed attacks get + 3 to hit and damage
Extra Dark Vision - See's up to 90ft in the Dark
Extreme Light Sensitivity - Blinded in direct sunlight or bright light
Double Fist Smash - When a Abomination(Dwarf) swings with it fist together is get an addition +1 to hit and +4(2d8) damage
Punch. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 6 (3d6 + 3) [Bludgeoning] damage.
Tree Branch. Melee Weapon Attack: +1 to hit, reach 10 ft., 1 target. Hit: 5 (2d8) [Bludgeoning] damage.
Description
Dwarf Abominations are a dwarven offspring with both parents being an offspring of deities. Dwarf Abominations are casted out of the underground cities of dwarf and are the most common abominations. They have tough skin that has a healing agent that prevents it from bleeding to long. They are very feral and will attack anything that moves. They mostly travel alone and stay close to the hills that lead to the dwarven cities. They do however at times get together and form groups of 3 to 4.
Lair and Lair Actions
Hills and mountains of the Olympica volcanos and shores.
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