Large Beast, Chaotic Evil
Armor Class 14 (Natural Armor)
Hit Points 34 (4d8 + 3)
Speed 35 ft.
STR
18 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
9 (-1)
WIS
9 (-1)
CHA
6 (-2)
Saving Throws STR +6, CON +5
Damage Vulnerabilities Fire
Damage Resistances Cold
Senses Darkvision 60ft, Passive Perception 13
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Fierce Roar: The Abominable Snowman roars, frightening all that can hear it. Every creature of the Yetis choice within 30 ft. must make a constitution saving throw (DC 15) or become frightened of the Yeti till it's next turn. 

Spellcasting. The Abominable Snowman is a 2-level spellcaster. Its spellcasting ability is Strength (spell save DC 14, +5 to hit with spell attacks). The Yeti has following Sorcerer spells prepared:
Cantrips (at will): Frostbite, Ray of Frost
1st level (3 slots): Ice Knife, Chromatic Orb

Actions

Beastly Resilience. The Abominable Snowman can use it's action to heal 1d4+2 health each turn

Slash. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 9 (1d8 + 4) Slashing damage. 

Ice Ball. Ranged Weapon Attack: +5 to hit, range 20/60 ft., 3 targets. Hit: 6 (1d6 + 2) Force damage.

Reactions

Deadly Defense. When attacked the Abominable Snowman can attempt to grapple the attacker. The attacker must make a constitution saving throw against the Yetis contesting strength check.

Legendary Actions

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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

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Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Habitat: Arctic

Lord_Master_T

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