Legendary Resistance (3/day)
Greater Root Sense. Spore Dragons can tap into into it's environment, sensing tremors felt by root systems in a 1500ft radius. The root dragon can make perception checks to locate creatures in this radius and gains advantage on perception checks to find their location.
Gaseous retaliation. When the Spore Dragon is hit by a melee attack, the attacker must make a constitution save (DC 18) or take 6d6 poison damage.
Spellcasting. The Spore Dragon is a 13-level spellcaster. Its spellcasting ability is wisdom (spell save DC 18, +10 to hit with spell attacks). The Spore Dragon has following Druid spells prepared:
1st level (4 slots): fog cloud, snare, jump, longstrider; and 2nd level (3 slots): pass without a trace, spike growth, warding wind; 3rd level (3 slots): meld into stone, call lightning, plant growth; 4th level (3 slots): Grasping vines, Stoneskin, watery sphere; 5th level (2 slots): Wall of stone, srying; 6th level (slots 1): Druids Grove, Hero's Featst; and 7th level (slots 1): Whirlwind.
Multiattack. The Dragon can make three attacks: one with its bite, and two with it's claws; or make one a stinger attack
Bite. Melee weapon attack: +11 to hit, 10ft reach, one target. 17 (2d10+6) piercing damage plus 7 (2d6) poison damage.
Claw. Melee Weapon Attack: +11 to hit, reach 5ft, one target. 12 (2d6+6) slashing damage.
Stinger. Melee Weapon Attack: +11 to hit, reach 20ft, 18 (3d8+6) piercing, 7 (2d6) poison. On hit the target must make a DC 18 constitution save, if they fail they become poisoned.
Poison Breath (recharge 5-6). The Dragon exhales poisonous gas in a 60ft cone. Each creature in that area must make a DC 18 constitution save, taking 56 (16d6) poison on a failed save, or half as much on a successful one.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect (Costs 1 Actions). Make a perception check.
Bite or claw (Costs 1 Actions). Make a bite or claw attack.
Stinger (Costs 2 Actions). Make a stinger attack.
Cast a spell (Costs 3 Actions). Cast a spell.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Description
The Spore Dragon Wyrmling is a guardian of nature. These creatures reside in swamps, forests, and rarely in the underdark, and fiercely defend the habitats they live in from unnatural intrusion. These dragons have little to no interest in hording riches, instead cultivating magical and rare plant life. Spore Dragons are collectors of rare plant life, and are always willing to trade for rare seeds and plants they do not presently have so they can cultivate them. Spore dragons will often offer rare plants and herbs from their collections in exchange.
Depending upon the health of their environment, Spore Dragon's attitude towards outsiders shifts. When their home is healthy, they are not aggressive and will often encourage passers by to take some of the fruits of the region for their journey. If passers through take without permission or take too much, the spore dragon will expel them and in extreme cases attack. If their home is doing okay (there are some problems but not many) spore dragons will act as guides, but rarely allow anything to be taken from the region. They are still not prone to aggression unless provoked by travelers harvesting from nature. When their home is in poor health, Spore Dragons are prone to lashing out, and will often attack passers by on site. Regions known to have aggressive Spore Dragons of this kind are often visited by druids seeking to restore the environment and calm the Spore Dragon.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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