Armor Class
14
(mage armor)
Hit Points
36
(8d8)
Speed
30 ft.
STR
10
(+0)
DEX
12
(+1)
CON
10
(+0)
INT
18
(+4)
WIS
14
(+2)
CHA
12
(+1)
Saving Throws
INT +7, WIS +5
Skills
Arcana +6, Investigation +6, Religion +6
Senses
Passive Perception 12
Languages
--
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Spellcasting (Mage). The spellcaster’s spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The spellcaster has following artificer spells prepared:
Cantrips (at will): fire bolt, light, mage hand
1st level (4 slots): burning hands, jump, faerie fire
2nd level (2 slots): flaming sphere
Potent Cantrips. The spellcaster can add its spellcasting ability modifier to the damage it deals with any cantrip.
Experimental Elixir. The spellcaster prepares two experimental elixir per long rest.
Actions
Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.