Overgrowth. A 30ft. radius around the vine terror is difficult terrain caused by thick vines and undergrowth. The vine terror treats this terrain as normal terrain.
False Appearance. While the vine terror remains motionless, it is indistinguishable from a normal plant.
Multiattack. The terror makes two attacks with it's vines, and one attack with it's bite.
Vines. Ranged Weapon Attack: +8 to hit, range 40 ft., one target. Hit: 10 (2d8 + 4) bludgeoning damage. If the target is medium or smaller, it is pulled 10 ft. If the target is within 5ft of the Terror, the target is grappled (escape DC 15) as long as the terror is not grappling another creature. Until this grapple ends the target is hit with a bite attack as a free action at the start of the vine terror's turn.
Bite. Melee Weapon Attack: +9 to hit, range 5ft., Hit: 18 (3d8 + 4) piercing damage. If this is targeting a grappled target by the terror's vine attack, this attack additionally inflicts poison damage. 6 (2d6) poisoned and target is poisoned for 1 minute.
Split. When someone tries to utilize advantage due to being flanked, the creature can split causing the attack to hit the target behind it. If the attack was going to hit the Terror, then it automatically hits the target behind the terror for half damage. (The flavor to this is because the terror blinds both parties partially)
Regrowth. If the terror is hurt, they can absorb the overgrowth, to recover 6 (3d4) hp. It may perform overgrowth again at the beginning of it's next turn, but must wait a turn before casting this spell again.
Description
Vine terror is from DnD 5e homebrew Tumblr, please sure to give credit!
In my world, this creature is a mass of writhing vines and blue ephemeral light. They are considered terror's not due to their looks, but because they normally reside around stronger monsters as an alarm system of sorts. Vine Whisps tend to hang around them as well.







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