Action Name. Enter the description for your action.
bite. Attack: +3 to hit, reach 5 ft., 1 target. Hit: 5 (2d4 + 1) piercing damage.
claw. Attack: +4 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 2) slashing damage.
Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 6 (1d8) slashing damage.
Breath weapon. RangedWeapon Attack: +5 to hit, range 10/30 ft., all targets in 5 ft radius. Hit: 8 (1d10) acid damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
this Dragonborn is ancient and is thought to have died out
this Dragonborn can become skilled with any class or weapon and can change to feat the class
Primordial Dragonborn Traits
dragon wings of there respected color sprout from there back
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.