Armor Class
5
Natural Armor
Hit Points
4
(2d4)
Speed
0 ft., Immobile.
STR
2
(-4)
DEX
6
(-2)
CON
10
(+0)
INT
11
(+0)
WIS
6
(-2)
CHA
8
(-1)
Saving Throws
INT +2
Damage Immunities
Poison
Condition Immunities
Blinded, Exhaustion, Poisoned, Unconscious
Senses
Passive Perception 6
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Amphibious. Can breathe air and water.
Familiar. Can't attack, or take other actions in combat, as it is stationary. When a familiar drops to 0 hit points, it disappears, leaving behind no physical form.
Telepathy. Can telepathically commune with it's master at any point. Can also speak with other creatures of The Depths.
Actions
Light. Provides bright light in a 20-foot radius and dim light for an additional 20 feet.
Poison Resistance. Grants resistance to poison damage.
Regrow. Will reappear near it's master after the next dawn once it has died.







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