Small Dragon, Chaotic Good
Armor Class 10 (natural armor)
Hit Points 24 (1d4 + 20)
Speed 25 ft., fly 40 ft., swim 25 ft.
STR
15 (+2)
DEX
10 (+0)
CON
12 (+1)
INT
8 (-1)
WIS
8 (-1)
CHA
7 (-2)
Saving Throws CON +3
Damage Vulnerabilities Cold
Damage Resistances Acid
Senses Darkvision 20 ft., Passive Perception 13
Languages Draconic
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage plus 1d4 poison damage.

Any Equipped Weaponry. Kobolds can use weaponry. Though it has to be made tailored to their size. They can use one handed items not tailored to their size, but they take two hands.

Unarmed strike. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 2d4 slashing, piercing or bludgeoning damage.

Tail. Melee Weapon Attack: +1 to hit, reach 10 ft., one target. Hit: 2d4-1 bludgeoning damage.

Acid Breath (3 per short rest). The kobold exhales acidic gas in a 20-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 2d4 acid damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Since monsters dont have equipment pages, im using the legendary actions page to keep track of equipment.

Leather armor (equipped).

Broken chains.

Standard clothes.

Habitat: Forest

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