Medium Undead, Any Alignment
Armor Class 12
Hit Points 33 (6d8 + 6)
Speed 40 ft.
STR
6 (-2)
DEX
14 (+2)
CON
13 (+1)
INT
10 (+0)
WIS
6 (-2)
CHA
16 (+3)
Damage Immunities Necrotic
Senses Darkvision 60ft, Passive Perception 10
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Amorphous: The shadow can move through a space as narrow as 1 inch wide without squeezing.

Shadow Stealth: While in dim light or darkness, the shadow can take the Hide action as a bonus action.

Sunlight Weakness: While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Spellcasting. The Shadow Witch is a level 2 spellcaster. Its spellcasting ability is Charisma spell save DC 13, +5 to hit with spell attacks. The Shadow Witch has following spells prepared:
Cantrips (at will): [Shocking Grasp], [Chill Touch] 
1st level (2): [Hold Person], [Ray of Sickness] 

Actions

Strength Drain: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.

Reactions

Reaction Name. Enter the description for your action.

Description

Like normal shadows, shadow witches live from the shadows and drain the vitality of those untainted by evil. As a shadow witch drains the vitality from a humanoid its own shadow begins to move of its own accord and when it dies the shadow rises from the grave and becomes a new shadow itself. When a spellcaster dies to a shadow, occasionally, it becomes a shadow witch instead of an ordinary shadow.

Undead Nature. A shadow witch does not require air, food, drink, or sleep.

Habitat: ForestSwampUnderdark

AnnBrenton

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