Medium Humanoid (Any Race, Lizardfolk, Orc), Any Alignment
Armor Class 18 (plate)
Hit Points 260 (40d8 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
14 (+2)
INT
11 (+0)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws CON +5, WIS +6
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Brave. The Unit has advantage on saving throws against being frightened.

Lay om Hands:  As per the paladin class ability. 180 points.

 

Divine Eminence: As a bonus action the Unit can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the Unit expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

  • Spellcasting: The unit is a 5th-level spellcaster. Its spellcasting ability is wisdom(spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:
    • Cantrips (at will)lightsacred flamethaumaturgy
    • 1st level (4 slots)cure woundsguiding boltsanctuary
    • 2nd level (3 slots)lesser restorationspiritual weapon
    • 3rd level (2 slots)dispel magicspirit guardians
Actions

Multiattack. The knight makes 6 melee or ranged attacks.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. The unit can target itself with this ability. This effect ends if the knight is incapacitated.

Reactions

Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

Description

Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are commoners.

Monster Tags: NPC

Habitat: Urban

voidservant000

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