Medium Undead, Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
15 (+2)
DEX
12 (+1)
CON
15 (+2)
INT
12 (+1)
WIS
13 (+1)
CHA
14 (+2)
Skills Deception +6, Perception +3, Stealth +3
Damage Resistances Necrotic
Condition Immunities Charmed
Senses Darkvision 120 ft., Passive Perception 13
Languages only the languages she knew in life
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Foul Aura. Each creature within 10 feet of the hag can't regain hit points. Nonmagical non-creature plants in the area wilt, taking 2 (1d4) necrotic damage after each minute in the aura. Constructs, undead, and any creatures that are controlling the hag (as an undead) are unaffected.

Sunlight Sensitivity. While in sunlight, the hag has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Turn Immunity. The hag is immune to effects that turn undead.

Actions

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, and the target must make a DC 12 Constitution saving throw. On a failed save, the target takes 7 (2d6) necrotic damage and magically ages 10 (3d6) years. The hag regains hit points equal to the necrotic damage dealt. The aging effect can be reversed with a greater restoration spell, but only within 48 hours of it occurring.

Illusory Appearance. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like an ugly creature of her general size and humanoid shape. The effect ends if the hag takes a bonus action to end it or if she dies. 

The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have no claws, but someone touching her hand might feel the claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 14 Intelligence (Investigation) check to discern that the hag is disguised.

Description

A necromancer that knows the proper rituals can raise a dead hag as an undead called a withering hag, named for not only their appearance but also their innate ability to drain youth and vitality with a touch. Withering hags come in every shape and size that living hags do. True to their name, they have withered skin that complements their thinning hair and skeletal frames.

Withering hags typically lurk in the same areas where they were once defeated, nursing their ancient grudges and plotting new ways to achieve their final revenge as they wait in the dark for hapless victims to wander by.

Seekers of Youth. Withering hags are desperate to take back the life and vitality that they have lost. Draining the youth from victims temporarily sates their lust for vital energy, but no matter how much they drain, the withering hag can't return itself to life. Despite this fact, most withering hags have convinced themselves to the contrary. They are recklessly eager to drain new victims.

Spectral Entourage. With her talents for trickery, a withering hag usually has little difficulty in convincing other vengeful undead, such as specters and ghosts, to join her cause. Withering hags naturally attract these spirits because of their foul aura. Once they are allied, the spirits stay near to the hag, ready to defend her.

Undead Nature. A withering hag does not require air, drink, or sleep.

Covens. Withering hags can't form a proper coven because of their undead nature. Withering hags often collect in groups of three despite this, pantomiming the rituals of a proper coven of living hags.

Hags

Hags are fey known for their malevolence more than anything else, even beyond their penchants for alchemy, magic, and eldritch powers. They adore deception and destruction, and they sustain themselves by devouring humanoids. Hags make twisted bargains that sabotage their victims, and steal children away to consume or even transform into new hags.

Monster Tags: Hagundead

Habitat: DesertUnderdarkUrban

BenevolentEvil

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