Huge Beast, Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 105 (10d12 + 40)
Speed 40 ft.
STR
19 (+4)
DEX
8 (-1)
CON
19 (+4)
INT
3 (-4)
WIS
9 (-1)
CHA
6 (-2)
Skills Perception +2
Damage Resistances Bludgeoning, Piercing, and Slashing while in Dim Light or Darkness
Senses Passive Perception 12
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Legendary Resistance (3/Day). If the beast fails a saving throw, it can choose to succeed instead.

Soft Skull. The beast takes double damage from traps.

Actions

Multiattack. The Beast makes two claw or bite attacks.

Bite. Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: 23 (3d8 + 10) piercing damage. If the target is a medium or smaller creature grappled by the beast, that creature is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the beast, and it takes 18 (6d6) acid damage at the start of each of the beast's turns.

If the beast takes 25 damage or more on a single turn from a creature inside it, the beast must succeed on a DC 19 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the kraken. If the beast dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.

Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage. If the target is a medium or smaller creature grappled by the beast

Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.

Habitat: SwampUnderdark

SoraCountyJr

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