Undead Fortitude. If damage reduces the zombie horde to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie horde drops to 1 hit point instead.
Swarm. The swarm can occupy another creature’s space and vice versa, and it can move through any opening large enough for a Medium creature. The swarm can’t regain hit points, but can gain temporary hit points.
Destroy Undead Weakness. If the zombie is fails a saving throw against a Cleric's Destroy Undead, CR 1/2 or higher, the zombie horde is destroyed.
United Front. The swarm has advantage on saving throws against any affect that targets a single creature. As well as advantage on Strength checks and saving throws.
Multiattack. The zombie can make 3 slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 26 (6d6 + 5) bludgeoning damage, or 15 (3d6 + 5) bludgeoning damage if at half health or fewer.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
Previous Versions
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1/29/2021 9:14:46 PM
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Coming Soon
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