Gargantuan swarm of Medium undead, Neutral Evil
Armor Class 8
Hit Points 148 (11d20 + 33)
Speed 20 ft.
STR
21 (+5)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws STR +8, WIS +1
Damage Immunities Poison
Condition Immunities Exhaustion, Grappled, Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Undead Fortitude. If damage reduces the zombie horde to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie horde drops to 1 hit point instead.

Swarm. The swarm can occupy another creature’s space and vice versa, and it can move through any opening large enough for a Medium creature. The swarm can’t regain hit points, but can gain temporary hit points.

Destroy Undead Weakness. If the zombie is fails a saving throw against a Cleric's Destroy Undead, CR 1/2 or higher, the zombie horde is destroyed. 

United Front. The swarm has advantage on saving throws against any affect that targets a single creature. As well as advantage on Strength checks and saving throws. 

 

 

Actions

Multiattack. The zombie can make 3 slam attacks. 

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 26 (6d6 + 5) bludgeoning damage, or 15 (3d6 + 5) bludgeoning damage if at half health or fewer. 

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Previous Versions

Name Date Modified Views Adds Version Actions
1/29/2021 9:14:46 PM
2
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Coming Soon

Habitat: Urban

Jake4XIII

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