Armor Class
16
(natural armor)
Hit Points
85
(10d10 + 30)
Speed
40 ft., fly 80 ft., swim 40 ft.
STR
17
(+3)
DEX
14
(+2)
CON
16
(+3)
INT
14
(+2)
WIS
12
(+1)
CHA
15
(+2)
Saving Throws
DEX +5, CON +6, WIS +4, CHA +5
Skills
Perception +6, Stealth +5
Damage Vulnerabilities
Lightning
Damage Resistances
Cold, Fire
Damage Immunities
Acid, Necrotic
Senses
Blindsight 30 ft., Darkvision 120 ft., Passive Perception 16
Languages
Common, Draconic
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Traits
Amphibious. The dragon can breathe air and water.
Actions
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9+6 to hit, reach 5 ft., one target. Hit: 15 (1d10 + 3) piercing damage. plus 2 (1d4) acid damage and 2 (1d4) necrotic damage.
Claw. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 7 (1d6 + 3) slashing damage.
Twilight Devastation Breath (Recharge 4–6).. The dragon exhales a wave of necrotic and acid energy in a 15-foot cone. Each creature in that cone must make a DC 16 Dexterity saving throw, taking 14 (4d6) acid damage and 14 (4d6) necrotic damage on a failed save, or half as much damage on a successful one
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