Medium Dragon, Any Alignment
Armor Class 16 (natural armor)
Hit Points 85 (10d10 + 30)
Speed 40 ft., fly 80 ft., swim 40 ft.
STR
17 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
14 (+2)
WIS
12 (+1)
CHA
15 (+2)
Saving Throws DEX +5, CON +6, WIS +4, CHA +5
Skills Perception +6, Stealth +5
Damage Vulnerabilities Lightning
Damage Resistances Cold, Fire
Damage Immunities Acid, Necrotic
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 16
Languages Common, Draconic
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Amphibious. The dragon can breathe air and water.

 

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9+6 to hit, reach 5 ft., one target. Hit: 15 (1d10 + 3) piercing damage. plus 2 (1d4) acid damage and 2 (1d4) necrotic damage.

Claw. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 7 (1d6 + 3) slashing damage.

Twilight Devastation Breath (Recharge 4–6).. The dragon exhales a wave of necrotic and acid energy in a 15­-foot cone. Each creature in that cone must make a DC 16 Dexterity saving throw, taking 14 (4d6)  acid damage and 14 (4d6) necrotic damage on a failed save, or half as much damage on a successful one

Habitat: SwampUnderdark

tnewt20

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