Special Trait Name. Will attack anything which poses a threat or attacks them. Can be convinced to join the party.
Spellcasting. Can cast any spell that is taught to it by the party or the dm wants it to know.
Action Name. Any possible action
Action Melee Attack. Whatever weapon the dm has equipped him with
Action Ranged Attack. same as melee
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
Wears tattered clothes and have bloodshot eyes due to alcoholism.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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