Medium Humanoid, Neutral
Armor Class 5 Natural
Hit Points 8 (1d4 + 8)
Speed 20 ft.
STR
10 (+0)
DEX
7 (-2)
CON
5 (-3)
INT
9 (-1)
WIS
4 (-3)
CHA
1 (-5)
Saving Throws CON -1
Skills Survival +10
Condition Immunities Charmed, Exhaustion, Frightened, Invisible
Senses Passive Perception 7
Languages Common Voice is very slurred due to being a very large alcohol consumer., Thieves' Cant Human
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Will attack anything which poses a threat or attacks them. Can be convinced to join the party.

Spellcasting. Can cast any spell that is taught to it by the party or the dm wants it to know.

Actions

Action Name. Any possible action

Action Melee Attack.  Whatever weapon the dm has equipped him with

Action Ranged Attack. same as melee

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Wears tattered clothes and have bloodshot eyes due to alcoholism.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Human

Habitat: ForestGrasslandHillMountainSwampUrban

user-101040283

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