Armor Class
15
(natural armor)
Hit Points
86
(5d12 + 12)
Speed
50 ft.
STR
20
(+5)
DEX
12
(+1)
CON
18
(+4)
INT
3
(-4)
WIS
12
(+1)
CHA
7
(-2)
Saving Throws
STR +8, CON +7
Skills
Perception +3, Stealth +4
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Charmed, Frightened
Senses
Passive Perception 13
Languages
--
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Traits
Keen Hearing and Smell. The creature has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Darkvision. The creature has darkvision of 60 ft.
Actions
Multiattack. The creature makes three attacks: two with it's claws and one with it's bite.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: (2d6 + 5) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: (2d6+5) slashing damage.
Bonus Actions
Alpha howl. The creature can use it's bonus action to howl allowing all allies within 60 ft. that can hear it to use their reaction to take the dash action.
This is an insanely cool idea, thanks