Sundew Scales. The Sundew Dragon is covered in the plant making it incredibly sticky. When a target is hit with an attack by the dragon or the dragon is hit with a melee attack, the attacker/ target must make a DC 14 STR check or become restrained. The target may make another STR check to become unrestrained. Every turn restrained in this way a target must make a DC 14 CON saving throw or take 2d6 acid damage.
Forest Dwellers. The Sundew Dragon has advantage on Deception and Stealth checks related to acting as plants and hiding in the foliage as well as Perception, Insight, and Investigation related to finding and discerning fake or living plants while in the forest.
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 6 (1d8 + 3) piercing damage plus 5 (1d8+2) acid damage.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 9 (2d8 + 3) slashing damage.
Tail. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 4 (1d8 + 2) bludgeoning damage plus 5 acid damage.
Sundew Breath (Recharge: 5 Minutes). Ranged Weapon Attack: +4 to hit, range 5/35 ft., 1 target. Hit: 9 (2d8 + 4) acid damage and must make a DC 14 STR check or become restrained. While restrained the target mast make a DC 14 CON saving throw every turn or take 9 (2d8+4) acid damage. Every turn the target may reattempt the saving throw.
Description
See Ancient Sundew Dragon
Comments