Large Dragon, Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 200 (16d12 + 96)
Speed 40 ft., burrow 25 ft., fly 80 ft., swim 40 ft.
STR
20 (+5)
DEX
10 (+0)
CON
20 (+5)
INT
8 (-1)
WIS
11 (+0)
CHA
12 (+1)
Saving Throws DEX +4, CON +9, WIS +4, CHA +5
Skills Perception +8, Stealth +4
Damage Immunities Cold
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 18
Languages Common, Draconic
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.

Dragon's Resistance (2/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Dragon's Resolve (2/Day).  If Cryovain takes damage, it may use its Dragon's Resolve to halfen it.

Winter's Rage (1/Day). When Cryovain's health is down to 50 HP or lower, the floor and walls 60 ft around her turn into ice. Any Creature besides Cryovain must make a DC 13 Consitution saving throw. If failed the creature takes 6 (2d6) cold damage and are restrained as their feet are frozen to the floor. The creature can use its action to break out the ice by making a DC 13 Strength saving throw. Lastly, Cryovain gains its Cold Breath back.

Actions

Multiattack. Cryovain makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) cold damage.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Cold Breath (Recharge 5–6). The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.

Lair and Lair Actions

 Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:

  • Cryovain creates a layer of ice around her. Its speed is reduced by half. Also, she gets +3 to her AC and gains 6 (2d6) temporary hit points. As soon as the temp hp is gone, her AC buff is gone and her speed is back to normal.
  • Cryovain breaks the Icespire's hold walls,  within her reach (10ft.) The debris falls, hitting any creature within a 5 ft radius. These creatures must make a DC 12 Dexterity saving throw taking 6 (2d6) bludgeoning damage on a failed save, or half as much damage on a successful one. The area where the debris falls is considered difficult terrain. 
  • Cryovain creates an opaque wall of ice on a solid surface it can see within 120 feet of it. The wall can be up to 30 feet long, 30 feet high, and 1 foot thick. When the wall appears, each creature within its area is pushed 5 feet out of the wall’s space, appearing on whichever side of the wall it wants. Each 10-foot section of the wall has AC 5, 30 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. The wall disappears when Cryovain uses this lair action again or when the dragon dies.

 

Previous Versions

Name Date Modified Views Adds Version Actions
2/21/2021 6:52:33 PM
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2/21/2021 6:54:07 PM
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2/22/2021 7:18:27 PM
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2/22/2021 7:26:50 PM
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2/22/2021 8:10:02 PM
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Habitat: Arctic

TheyCallHimXD

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