Small Undead, Chaotic Evil
Armor Class 7 (Natural Armor)
Hit Points 55 (10d6 + 35)
Speed 25 ft.
STR
15 (+2)
DEX
7 (-2)
CON
15 (+2)
INT
2 (-4)
WIS
8 (-1)
CHA
5 (-3)
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Stench. Any creature that ends its turn within 5 feet of the zombie pig must succeed on a DC 15 constitution saving throw or be poisoned until the end of the zombie pig's next turn.

Undead Fortitude. If the zombie pig is reduced to 0 hit points, it must succeed on a constitution saving throw with a save DC equal to 10 + the damage taken. On a successful save, the zombie pig gains 1 hit point.

Death Burst. When the zombie pig dies, it explodes, and each creature within 15 feet of the zombie pig when it explodes must succeed on a DC 15 constitution saving throw, taking 13 (3d8) poison damage on a failed save, or half as much on a successful one.

Actions

Multiattack. The zombie pig makes up to 3 melee attacks, only one of which may be a gore attack.

Tusk. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 11 (2d8 + 2) piercing damage. 

Gore. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 15 (3d8 + 2) slashing damage.

Description

Zombie pigs are just like regular pigs, but they have been raised as undead, usually by a unique Necromantic ritual. They make good pets and bodyguards for evil wizards and undead masterminds.

IAmKnowWhere

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