Medium Humanoid, Lawful Good
Armor Class 18 Studded Leather
Hit Points 220 (20d8 + 40)
Speed 30 ft.
STR
10 (+0)
DEX
20 (+5)
CON
15 (+2)
INT
13 (+1)
WIS
20 (+5)
CHA
8 (-1)
Saving Throws STR +6, DEX +11
Skills Animal Handling +11, Athletics +7, Nature +7, Perception +11, Stealth +11
Senses Darkvision, Passive Perception 21
Languages Common, Elvish, Giant, Goblin, Orc, Sylvan
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Favored Terrain. Cannot be surprised while in a swamp, forest or mountain terrain. 

Favored Enemies. Virion has honed his archery skills against his foes. Once per turn, Virion can add +5 to the attack roll or the damage roll of an attack you make against one of these enemies: 

Orcs, Goblins, Hobgoblins, Bugbears, Minotaurs, Giants

Beast Master. Virion has spent decades taming the wild. As long as he has his beast companions, he has access to the following traits: 

  • On his turn, he can command the beast where to move (no action required by you) or take the Attack, Dash, Disengage, or Help action. If you don't issue a command, the beast takes the Dodge action.
  • Beasts get at least two attacks and they count as magical. 
  • When Virion casts a spell targeting himself, he can also affect his beast companions with the spell if the beast is within 30 ft. of him.

Feral Senses. When Virion attacks a creature he can’t see, he doesn't have disadvantage on his attack rolls against it. As long as he is conscious and can hear, he is also aware of the location of any invisible creature within 30 ft. that isn’t hidden.

Fey Ancestry. Virion has advantage on saves against being charmed, and magic can’t put him to sleep.

Spellcasting. Virion is a 20th-level spellcaster. His spellcasting ability is WIS. (spell save DC 19, +11 to hit with spell attacks). Virion has the following Ranger spells prepared:
1st level (4 slots): Absorb ElementsEnsnaring Strike, Fog Cloud

2nd level (3 slots): Cordon of Arrows, Healing Spirit, Misty StepSpike Growth

3rd level (3 slots): Conjure BarrageLightning Arrow

4th level (3 slots): Conjure Woodland Beings

5th level (2 slots): Swift QuiverTree Stride

Actions

Multiattack. Virion can take two attacks on his turn with his longbow. 

Action Melee Attack. Melee Weapon Attack: +11 to hit, reach 5 ft., 1 target. Hit: 7 (1d4 + 5) Piercing damage. 

Heimdall. Ranged Weapon Attack: +15 to hit, range 150/600 ft., 1 target. Hit: 12 (1d8 + 7) Piercing damage. 

When he hits with this weapon, he deals an additional 1d6 of fire, ice, and lightning damage each.

Spells: The bow has 5 charges, and regains 1d4+1 expended charges every dawn. As an action, he may expend one charge to cast one of the following cantrips at full power as an arrow, using his longbow attack modifier (+15) for the spell:

Acid Splash, Eldritch Blast, Fire Bolt, Ray of Frost, Shocking Grasp

Bifrost Burst. As an action, he may expend all 5 charges to cast Prismatic Spray from the bow without any components.

Summon Dragon. Once per day, Virion calls forth his Adult Copper Dragon companion. 

Bonus Actions

Vanish. Virion can use the Hide action as a bonus action on his turn. Also, he can’t be tracked by nonmagical means, unless he chooses to leave a trail.

Legendary Actions

Legendary Resistance (3/Day). If Virion fails a saving throw, he can choose to succeed instead.

Virion can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Will of the People (Costs 1 Action). Virion can heal 40 hit points.

Will of the Crown (Costs 1 Action). Virion can make a single attack with Heimdall.

Will of the Woods (Costs 2 Actions). Virion calls forth another beast companion of CR 6 or less.

Will of the Dragon (Costs 3 Actions). If he has not used it yet, Virion can use Summon Dragon to call forth his Adult Copper Dragon companion. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: humanoidbeast companion

Habitat: ForestMountainSwamp

fingergunsmcgee

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