Medium Humanoid (Any Race), Any Alignment
Armor Class 17 (Half-Plate)
Hit Points 55 (7d8 + 14)
Speed 30 ft.
STR
13 (+1)
DEX
17 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
15 (+2)
CHA
17 (+3)
Saving Throws WIS +5, CHA +6
Condition Immunities Charmed
Senses Passive Perception 12
Languages Common, and Any two other languages
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Martial Advantage. Once per turn, the Viscount can deal an extra 10 (3d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the Viscount that isn’t incapacitated. (already added) 

Actions

Multiattack. The Viscount makes two attacks. and can choose to use a Commanding strike as a bonus action.

Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+3) piercing damage. plus an extra 10 (3d6) extra weapon damage if an ally is within 5ft.

Longbow. Ranged Weapon Attack: +6 ho hit, (150/600) ft., one target. Hit: 8 (1d8+3) piercing damage. plus an extra 10 (3d6) extra weapon damage if an ally is within 5ft.

Leadership (Recharges after a Short or Long Rest). For 1 minute, the Viscount can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the Viscount. A creature can benefit from only one Leadership die at a time. This effect ends if the Viscount is incapacitated.

Bonus Actions

Commanding Strike (3/perday). When The Viscount takes the Attack action on its turn, The Viscount can use a bonus action to direct one of its companions to strike. When the Viscount chooses to do so, choose a friendly creature who can see or hear the Viscount. That creature can immediately use its reaction to make one weapon attack, adding the Charsmia of the Viscount to the roll.

Reactions

Parry. The Viscount adds 3 to its AC against one melee attack that would hit it. To do so, the Baron must-see the attacker and be wielding a melee weapon.

Description

Nobles wield great authority and influence as members of the upper class, possessing wealth and connections that can make them as powerful as monarchs and generals. A noble often travels in the company of guards, as well as servants who are commoners. The noble's statistics can also be used to represent courtiers who aren't of noble birth.

Monster Tags: NPC

Habitat: Urban

LionSoul378

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