Medium Humanoid (Human), Neutral
Armor Class 17 (breastplate, fighting style)
Hit Points 163 (16d10 + 80)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
20 (+5)
INT
14 (+2)
WIS
10 (+0)
CHA
14 (+2)
Saving Throws STR +6, CON +9
Skills Athletics +7, History +12, Insight +5, Perception +5, Persuasion +12
Senses Passive Perception 15
Languages Common Spanish, Thieves' Cant
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Action Surge (1/short rest). Once on his turn, Blas de Lezo can take an additional action on top of his regular action and a possible bonus action.

Brutal Toughness. Blas de Lezo gains a +1d6 bonus to saving throws and death saves (treating final results of 20 or higher on a death saving throw as a natural 20).

Combat Footing. Whenever he makes a melee attack against a creature on his turn, Blas de Lezo doesn’t provoke opportunity attacks from that creature until the end of his turn.

Cunning Action (1/turn). Blas de Lezo can use a bonus action to take the Dash, Disengage, or Hide action.

Indomitable (1/long rest). Blas de Lezo can reroll a saving throw that he fails but must use the new roll.

Second Wind (1/short rest). On his turn, Blas de Lezo can use a bonus action to regain 1d10+11 hit points.

Sneak Attack (1/turn). Blas de Lezo deals an extra 10 (3d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, when the target is within 5 feet of an ally of Blas de Lezo that isn’t incapacitated and Blas de Lezo doesn’t have disadvantage on the attack roll, or when the only creature within 5 feet of Blas de Lezo is his target.

Swashbuckling. Blas de Lezo adds his Charisma modifier (+2) when rolling for initiative.

Fortune Points (3/long rest). Blas de Lezo can spend one fortune point to reroll an attack roll, ability check, or saving throw, or to force an attacker to reroll an attack made against him.

Actions

Extra Attack. Blas de Lezo attacks three times when he takes the Attack action.

Saber. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) slashing damage.

Pistol (6). Ranged Weapon Attack: +9 to hit, range 30/90 ft., one target. Hit: 11 (1d10+1d6+2) piercing damage.

Musket. Ranged Weapon Attack: +9 to hit, range 40/120 ft., one target. Hit: 12 (1d12+1d6+2) piercing damage.

Reactions

Uncanny Dodge. When an attacker Blas de Lezo can see hits him with an attack, he can use his reaction to halve the attack’s damage against him.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Jyuro

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