Armor Class
6
Hit Points
84
(8d10 + 40)
Speed
20 ft.
STR
14
(+2)
DEX
3
(-4)
CON
20
(+5)
INT
1
(-5)
WIS
6
(-2)
CHA
1
(-5)
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses
Blindsight 60 ft., Passive Perception 8
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
When summoned the Volatile Ooze will target a random pc and try and reach them and explode. The Volatile Ooze will also only attack the chosen pc with its adhesive attack.
When found naturally the Ooze will target the first pc it's detects and try to touch it and explode, like a living slime mine.
Actions
Volatile Ooze Adhesive. The Ooze spits a blob of adhesive goo at the target. The target must succeed a DC 13 DEX save or be imobilized in place. Creatures stuck in the goo take 1d6 acid damage at the start of their turn and can try again to break free of the adhesive.
Ooze Erruption. The Ooze explodes when it touches the target pc dealing acid damage equal to half its remaining health to all pcs within 15ft if it and knocking them back 10ft.







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