False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
No crit(name to be updated in future). this monster can not deal critical damage.
ghostly. there is a chance every time this monster is hit with a physical attack that it will miss no matter what (to be specific it will go through it) to determine if or if not that will happen roll 3d10 with a goal of 27+ to trigger this ability otherwise it goes as normal.
Multiattack. The armor makes three melee attacks (each if landed successfully deal 10 damage).
Stab. Melee Weapon Attack: Attack:1d20,1d10+12
- Throw. Ranged Weapon Attack: throws a knife (obtained via small rift in time and space (therefore giving it unlimited knives.)) that always deals 10 damage and ignores all enemy defences range is 15ft max.also please note the knives will instantly dissolve shall anyone or anything attempt to grab one and will also dissolve if they don't strike a target.also to doge you'd probably need a 16+ dex check.
Description
This is a suit of haunted/possessed armor that instead of making a **** ton of noise makes no noise as it moves annnd when moving glows very very faintly it is also generally nice and will (most likely) help you if your in trouble.it will also will follow players as companions (but will still be able to leave) and only if they can complete a cha check with 2d10 and get 17+. also they are not hostile to their own "kind" unless they have a reason to be "unkind".
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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4/2/2021 9:19:24 PM
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1
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0
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1
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Coming Soon
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4/2/2021 10:48:54 PM
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5
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0
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1.1
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Coming Soon
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4/2/2021 10:56:53 PM
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5
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0
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1.3 or 1.4
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Coming Soon
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4/2/2021 11:19:29 PM
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6
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0
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--
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Coming Soon
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here